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AKTUALNOŚCI Z WARSZTATU


Wydaliśmy dzisiaj parę ulepszeń sposobu działania wyszukiwania w Warsztacie Steam.

Dzięki tej aktualizacji przy wyszukiwaniu elementów w warsztacie danej gry wyniki będą od teraz obsługiwać częściowe dopasowania ciągów znaków i będą organizowane w sposób nadający priorytet tym najtrafniejszym, biorąc pod uwagę popularność i oceny użytkowników.

Możecie sprawdzić ulepszenia wyszukiwania, przeglądając Warsztat Steam swojej ulubionej gry.
Gdy przygotowujesz stronę w Warsztacie dot. Twojego nowego moda lub przedmiotu, posiadasz teraz możliwość włączenia opcji Sketchfab, która pozwala na podgląd owego przedmiotu w wersji 3D. Jest to nowa opcja, którą wprowadziliśmy w dodatku do dodawania zdjęć i filmów.

Tutaj znajduje się dobry przykład Sketchfab’a od użytkownika o nazwie johnskyrim:

Doomhammer - jest to przykład broni z gry Skyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
Opcja Sketchfab używana może być w celu zapewnienia interaktywnej prezentacji w wersji 3D danego modelu, sceny lub elementu, który użytkownicy mogą powiększać, przesuwać lub obracać wokół, aby uzyskać lepszy widok.



Jeśli chcesz dodać tę opcję, będziesz musiał najpierw stworzyć bezpłatne konto na tej stronie: http://sketchfab.com/, aby móc wgrać plik swojego modelu, czego proces podobny jest do przesyłania wideo na YouTube. Gdy plik zostanie przesłany do Sketchfab’a i jeśli posiadasz swój profil na ich stronie, możesz wprowadzić ten adres URL w nowym polu w Warsztacie Steam podczas edytowania zdjęć i filmów.


Podgląd przedmiotów w opcji Sketchfab może zostać również użyty w Dyskusjach Społeczności Steam, Ogłoszeniach i zgłoszeniach do Greenlight.
We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.


The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.

We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you're able to explore both paid and free mods, quests, and items.

The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamproxy.co/workshop/aboutpaidcontent

Along with these new options available to mod-creators, we've added a few features to support the experience and make everything as easy as possible:

Free, Paid, or Pay What You Want
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.

Try any mod, Risk Free
When shopping for anything, it's still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.

Play Skyrim For Free This Weekend
If you're new to Skyrim and haven't yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the 'play' button to download and start playing. If you decide you want to keep the game, it's also on sale for 75% off regular price!

Explore New Content
To prepare for this announcement, we've asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods

Calling Creators!
Whether you're just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.

Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you've made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.

Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly. So far, the total payments made to individuals for the creation of in-game items sold in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive have passed $57 million. This money was earned by over 1,500 contributors spread out across 75 countries.

New Curated Workshops
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we're happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.



This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.

We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.

Introducing Revenue Tools For Workshop Authors
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we're also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.



Once you have content accepted into a paid, curated Workshop, you'll see a link to "View Your Revenue" from your "My Workshop Files" page. If you don't have any content accepted yet, now's a great time to get involved!